Interior design with Blender 2.8

This project was created in Blender 2.8 as a test for interior design, it includes room design, asset creations, texturing and lighting, all made from scratch.

Background

The project was started with little or no planing ahead, like a quick doodle on a sketchbook. The project quickly turned into an realistic and cartoony animation skit using the Eevee render engine, with Substance Painters beautiful displacement textures.

Erik Hundal

Creative & dedicated student of 3D character design

I am a student of 3D character design, exploring everything from mesh creation, rigging, texturing to animation and post production. I am using Caster.se to post my latest work in 3D design.

What I Do
  • Mesh creation
  • Texturing
  • Rigging
  • Weight painting
  • Animation
  • Lighting
  • Post production
  • Video editing