This project was created in Blender 2.8 as a test for interior design, it includes room design, asset creations, texturing and lighting, all made from scratch.
Background
The project was started with little or no planing ahead, like a quick doodle on a sketchbook. The project quickly turned into an realistic and cartoony animation skit using the Eevee render engine, with Substance Painters beautiful displacement textures.



Erik Hundal
Creative & dedicated student of 3D character design
I am a student of 3D character design, exploring everything from mesh creation, rigging, texturing to animation and post production. I am using Caster.se to post my latest work in 3D design.
What I Do
- Mesh creation
- Texturing
- Rigging
- Weight painting
- Animation
- Lighting
- Post production
- Video editing