Creation of a game trailer

This animation was made in Blender 2.8, specifically using the Eevee engine to have more control in the viewport as there is no render time.
I wanted to see how quick I can make an example of an videogame cinematic trailer.

About Project

As you can see in the first scenes, I tried using my previous project, the human head, to create a better protagonist for the story. As for the rest of the objects in the project, they was made using a technique called Generative Modelling, which randomly shapes objects into hard surface meshes by using a high number of Blenders different shape shifting modifiers at once. To create the style of the blue and orange tinted apocalypse I used Blenders excellent lighting and volumetrics. It wraps the whole project nicely with the heavy fog and nice dim lights.

In post production, I purchased the sounds of the talented producer called Zenhiser,  which included the sounds from engines to cinematic transitions. As for the movie trailer music, it was purchased in Audio Jungle. The transition and title screen effect presets was purchased from Graphicriver.

Erik Hundal

Creative & dedicated student of 3D character design

I am a student of 3D character design, exploring everything from mesh creation, rigging, texturing to animation and post production. I am using to post my latest work in 3D design.

What I Do
  • Mesh creation
  • Texturing
  • Rigging
  • Weight painting
  • Animation
  • Lighting
  • Post production
  • Video editing