Project Ripley

The best way to up your skill with texturing is by making a SSS shaded human head, since the human skinĀ  is probably the most difficult thing to texture. This was modeled in Blender 2.8 and rendered in Eevee.

About Project

By making this head mesh and texture, I have taught myself not only how to texture human skin, but also the core anatomy of it. For instance, how many layers of skin we have, and how the various pores of the face look like.

By creating the head first, which is the most challenging of the human anatomy to texture, you can easily find your style to create skin on any part of humans and or humanoid creatures.

Erik Hundal

Creative & dedicated student of 3D character design

I am a student of 3D character design, exploring everything from mesh creation, rigging, texturing to animation and post production. I am using Caster.se to post my latest work in 3D design.

What I Do
  • Mesh creation
  • Texturing
  • Rigging
  • Weight painting
  • Animation
  • Lighting
  • Post production
  • Video editing