The goal with this project was to create realistic human skin textures on a soldier character, since this was the first time I would do such a thing I stuck to only creating a head model.
A good reference for making a texture like this would be to follow the WikiHuman project (http://gl.ict.usc.edu/Research/DigitalEmily2/), however my workflow differed quite a lot because of my low, student budget. Instead of using 3d scans for textures and mesh, I created textures from 4k photos and created the mesh through sculpting and retopology.
The biggest challenge I had in creating this model was implementing the textures into Blender Cycles, since some textures had more difficult node setups. However, after some research I completed the node setups and completed my project shortly afterwards.
Creative & dedicated student of 3D character design
I am a student of 3D character design, exploring everything from mesh creation, rigging, texturing to animation and post production. I am using Caster.se to post my latest work in 3D design.
What I Do
- Mesh creation
- Weight painting
- Post production
- Video editing